Monday, October 20, 2008

Spidey 3

Here are a few keyframes I did for Spidey 3 a few years back. I joined the embattled project pretty late in the game, right after the production design regime change from Neil Spisak to Mike Riva a few weeks into principle photography. We were only a few weeks out from shooting the final battle scene and they had already started building a full-sized set of the first few stories of a skyscraper under construction. Unfortunately the actual scene to take place in the set hadn't been written yet.

I was brought in initially to visualize some of the action and also to design how the same set could be dressed to represent several different levels of the building under construction.

I've never been on a movie where the script changed so radically so often. I wouldn't be half-way through a keyframe when someone would look over my shoulder and say "Oh. Didn't you know? It's no longer Venom in that scene, it's Goblin..." This is why we paint in layers...
It was also pretty political with the change-over in art department. Jim Carson and I kept getting asked to do pretty much the same work, which was really demoralizing, particularly for him since he'd been on the project for over a year already doing great work. I felt really bad, it just wasn't a fun environment. The construction site set ended up being struck and rebuilt twice more for re-shoots. Ahh, this is how movies are made these days. And we wonder why they're so expensive... Anyway, on to the art...


The construction site, ground level. The illustration was painted over a photo of a foamcore & plastic maquette by Brent Phillips of the basic structure. I had to make this in an infuriating number of layers so that elements could be removed and added to dress the other levels. The other versions are even more boring than this though, as they consist of even more removed.


The big battle with Sandman. This version is based on the character design by EJ Krisor, but really doesn't do his awesome version justice. This shot owes a lot to Jim Carson's previous version which you can see on his site HERE.


Spidey swinging to the rescue, back when it was Gwen Stacey in her sports car, not MJ in a taxi.


And speak of the devil...


I can't even remember which way this went in the final film. I think it was venom coming out of the shadows and not goblin, but I can't be sure, since I painted it both ways.


This ended up pretty verbatim in the movie, which I was pleased about. Really saccharine colors, but fun to paint, since it was all freehand and not bogged down in a thousand layers of photo-manipulation!

9 comments:

JO said...

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Neon said...

Considering how many good things everyone's heard from the cast and crew working on Iron Man, and then the nonexistent coverage from Spider-Man 3 (not to mention the critical and fan reception) it's not surprising how it must have been for the people involved.

Constant rewrites and no respect for the artists involved? Iron Man must have been a blast in comparison.

Phil Saunders said...

Hey Neon,

I wouldn't say no respect for the artists, just a really chaotic process. Spidey 3 was a runaway train, it's no wonder people were run over along the way.

And Iron Man was a blast!

Ғhαel•CЯavo said...

the degree of realism is so great that I thought they were photographs, not drawings....

ahaha

Parka said...

Great art work! I've the Spider-man Chronicles book. Love it.

Ken said...

Phil...why you no post?

dhananjay said...

Hi!really loved all the concepts and boards!including one's for spiderman.but the designs for Ironman are simply great!I would like to add you to my blog list..hope I am not offending you.cheers!

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